| Quadratic In | Starts slow, then speeds up |
| Quadratic Out | Starts fast, then slows down |
| Quadratic In & Out | Slow at both start and end, fast in the middle |
| Cubic In | Starts slow, then speeds up more sharply than Quadratic |
| Cubic Out | Starts fast, then slows down more sharply than Quadratic |
| Cubic In & Out | Slow at both start and end, fast in the middle — more pronounced than Quadratic |
| Quartic In | Starts very slow, then speeds up sharply |
| Quartic Out | Starts very fast, then slows down sharply |
| Quartic In & Out | Very slow at both start and end, fast in the middle |
| Quintic In | Starts extremely slow, then speeds up very sharply |
| Quintic Out | Starts extremely fast, then slows down very sharply |
| Quintic In & Out | Extremely slow at both start and end, fast in the middle |
| Sinusoidal In | Starts slow and accelerates smoothly like a sine wave |
| Sinusoidal Out | Starts fast and decelerates smoothly like a sine wave |
| Sinusoidal In & Out | Smooth acceleration and deceleration like a sine wave |
| Exponential In | Starts very slow and accelerates rapidly |
| Exponential Out | Starts very fast and decelerates rapidly |
| Exponential In & Out | Very slow at both ends, very fast in the middle |
| Circular In | Starts slow with a circular motion feel |
| Circular Out | Starts fast with a circular motion feel |
| Circular In & Out | Slow at both ends with a circular motion feel |
| Elastic In | Starts slow with a stretching, elastic effect |
| Elastic Out | Starts fast with a bouncing, elastic effect |
| Elastic In & Out | Elastic effect at both start and end |
| Back In | Starts by moving slightly backward before animating forward |
| Back Out | Overshoots slightly before settling at the final position |
| Back In & Out | Backward motion at the start and overshoot at the end |
| Bounce In | Starts with a bouncing effect |
| Bounce Out | Ends with a bouncing effect |
| Bounce In & Out | Bouncing effect at both start and end |